

I'm not so good with the habitation part. If anyone wants to see me finishing this world, I might need lots of advice or help on buildings. Email me for height map and terrain paint layers. Also needs decorations, plants, spawners, more character. This world is still lacking some forests, like on the mountains, around the "elven" colony, etc. I've gotten better at sculpting, planning and used Curves in Photoshop to do the terrain paint. You can clearly see that I used bits of Monte Vista's heightmap for this, as well as others. I like the setup for the castle on the hill. World 4: Plot 1 is getting more finalized here than in last world. This was the last hand-painted world I've worked on.


A coastal but high above the equator zone. World 2: plot 1 or 2 - Virtually finished, but abandoned, needs recoloring and decorations. Just a practice really to test no roads, with no plot intended. World 1: Finished but abandoned, probably riddled with issues. The heightmaps and world files I'm willing to email to people who ask, and agree to credit me if they share anything they make from it with the community I intend it to be a huge map but have a very small community, basically a first wave of colonists testing the waters before more are sent along. The second plot is set in a slightly barren but green alien world or future Earth being colonized. This sort of explains modern amenities in a medieval world. The handful of teachers and students at the college have to be integrated into this medieval society, and the native mages become obsessed with learning the sciences accessible to them and begin to apply these sciences to their magical inventions. The first is a fantasy setting where a college from present times is magically transported, late at night, to a magical alternate world. I'm mainly using one of two plots for each, so keep the themes in mind if anyone wants to supply me with an idea or suggestion.
Sims 3 empty worlds Patch#
Mostly I patch heightmaps from EA worlds together into new worlds, but I also use DEM data from Google.
Sims 3 empty worlds how to#
These images show the progression of my learning how to use CAW. I'm also not 100% sure when or if I will ever finish them, and might be willing to adopt them out to the right people. Otherwise paths won't be generated in big empty areas.īefore I make individual threads for each of these worlds I feel like I need to solidify them. Furthermore, if you want huge areas to be fully explorable you need to lay out some plants or objects here and there to create routing geometry around. I do not use non-routable paint to keep sims on a "path." The worlds are fully open, so instead I use invisible sidewalks, doubling them up and foregoing intersections (because I hear that sims don't share sidewalks, which I haven't tested but as a precaution.) Sims seem to route fine so far on these. All my worlds are mostly wilderness, with few or no roads.
